PORTFOLIO / 2026

SOFTWARE ENGINEER / DEVELOPER

JAYDEN
PRATT

Computer Science Student • Systems Engineer • Developer

COMPUTER SCIENCE STUDENT / SOFTWARE ENGINEER

I BUILD SYSTEMS.
I SOLVE PROBLEMS.

I'm Jayden, a Computer Science student at the University of Kent with 5+ years of experience developing software, game systems, and technology, and a competitive track and field athlete.


Building with purpose.

I'm a developer who enjoys working where logic, creativity, and engineering meet.


For more than five years, I've been building Roblox systems, primarily focused on backend development and game infrastructure. My work has ranged from dialogue and character systems to anti-cheat architecture, administrative frameworks, data systems, and competitive gameplay technology.


Outside of Roblox, I've been expanding into Python and web development. One of my personal projects, Jexey Pacing, explores the intersection of software and Track & Field by turning an athlete's personal best into estimated race splits and pacing information.


5+ Years developing
CS University of Kent
∞ Things left to build

Things I've built.

A selection of systems, applications, and technical projects I've worked on across Roblox, web development, Python, and Track & Field.

Where I've been.

2025 — PRESENT

Computer Science Student

University of Kent

Studying Computer Science while continuing independent software development and expanding into broader areas of software engineering, programming, and full-stack development.

5+ YEARS

Roblox Developer

Independent / Community Projects

Designed and developed systems for private owners, closed communities, personal projects, and live experiences. Primarily focused on backend architecture, gameplay systems, data persistence, and infrastructure.

ONGOING

Track & Field Developer

Roblox Track & Field Communities

Built race-management and competition systems used within Track & Field league environments, including timing, relay, athlete data, and record tracking systems.

What I work with.

01

Systems Engineering

Designing modular systems with clear architecture, reliable data flow, and maintainability in mind.

Backend Architecture System Design Data Persistence Server Validation
02

Roblox Development

Five-plus years developing gameplay, backend, security, data, and community systems.

Luau Roblox Studio RemoteEvents DataStoreService
03

Web & Full-Stack

Building web experiences while continuing to develop my full-stack application skills.

HTML CSS JavaScript Python
04

Sports Technology

Creating software around competitive sport, performance analysis, race management, and athlete data.

Race Systems Performance Analysis Competition Technology

Think first.
Build better.

01

Understand

Break the problem down before touching the implementation.

02

Design

Think about architecture, data flow, edge cases, and how the system will grow.

03

Build

Turn the design into clean, modular, maintainable software.

04

Refine

Test it, break it, improve it, and make it better than the first version.

HAVE A PROJECT IN MIND?

Let's build something.

I'm always interested in interesting projects, collaborations, and opportunities to learn something new.